In Seastalker, you are a famous young scientist and inventor. As the story opens, you are working in your private lab when the commander of the Aquadome calls you for help. The Aquadome is being attacked by a huge mysterious sea monster!
It's time for action! To get to the Aquadome, you'll have to travel through Frobton Bay to the ocean in your latest invention: a two-person submarine called the Scimitar. It's equipped with many features useful for research, including a searchlight, grasping extensor claws, sonarscope, depth control, and automatic pilot. but it has no weapons, so you'll need help to make it ready to deal with a monster. Fortunately, your good friend "Tip" will keep you company and assist you on your rescue mission. Soon, though, you'll find yourself in a real pickle: while the sea monster attacks the Aquadome from the outside, a traitor may be sabotaging it from the inside! You'll have to be clever and quick to save the Aquadome from this double danger.
Packaging DetailsThe old "Folio" packaging of Seastalker consisted of a folder containing "Scimitar Logbook", a nautical chart of Frobton Bay (integrated in folder), a sticker "The Discovery Squad * Dive Deep * Dive Far", eight clue cards and 1 instruction card, and an Infocard decoder (integrated in folder).
The re-release of Seastalker used the standard box format which consisted of a grey box with coloured horizontal stripes. It contained "Scimitar Logbook", a nautical chart of Frobton Bay (integrated in folder), a sticker "The Discovery Squad * Dive Deep * Dive Far", five hint cards (4 "Infocards", 1 instruction card), and an Infocard decoder.
This page was freely adapted from Peter Scheyen's excellent Infocom Site