This is the solution to the Infocom adventure 'Spellbreaker',
(c) 1992 Erik Futtrup, Denmark (email: email@example.com) and Twan Lintermans, Holland
Before we start off, two important things:
1. At random places a spell won't work and you'll get comments like "your fingers grow numb". Since there is nothing you can do about this, I advise you to save frequently. Sometimes 'wait' will help to make spell casting possible again.
2. After a while, you'll get tired in the adventure. You will have to sleep then. Be very careful, because after you wake up, you'll have forgotten all the spells you learned before you started sleeping!!
Keeping these things in mind, we can begin:
wait (4 times): s: take bread: s: learn lesoch: lesoch: take cube : write "1" on cube: learn blorple: blorple 1 : frotz burin [don't frotz yourself, because this will be very inconvenient much later in the adventure]: d: d: wait (5 times): take stained scroll : examine stained: gnusto caskly: learn blorple: blorple 1: e: s [write down the description of the 'Ruins room' since you'll need it at the end of the adventure]: take zipper : open zipper: look into zipper: reach into zipper: look into zipper: take flimsy scroll : read flimsy [girgol]: learn blorple: blorple 1: s: take dirty scroll : read dirty [throck]: gnusto throck: u: wait [until it says: "If you don't do something soon, you will die!"]: girgol: u (4 times): take coin: examine coin [500 zorkmid]: w: learn caskly: caskly hut: take cube : write "2" on cube: e: put coin,bread,knife in zipper: learn blorple: blorple 2: s: pull plant (2 times): learn blorple: blorple 1: w: n: learn yomin: yomin ogre [hay fever!]: plant weed: learn throck: throck plant: d: take dusty scroll and gold box : u: s: examine dusty [espnis]: gnusto espnis: open box: take cube : write "3" on cube: put box in zipper: learn blorple: blorple 3: take bread: learn blorple: drop all except bread: s: drop bread: take 3: take bottle: blorple 3: open bottle: look into bottle [damp scroll]: take damp : read damp [liskon]: take all: gnusto liskon: n: learn liskon: liskon me: frotz bottle: learn blorple: drop all except bottle and 3: enter outflow pipe: w: take cube : w: climb out of pipe: blorple 3: n: take all: write "4" on cube: put bottle in zipper: learn blorple: blorple 1: e: n: learn liskon: liskon snake: n: n: learn malyon and espnis: malyon idol: wait: espnis idol: wait: climb idol: look into mouth: take cube : d: write "5" on cube: learn blorple: blorple 5: n: take white scroll : learn blorple: blorple 5: w: examine white scroll [tinsot]: gnusto tinsot: e: examine blue carpet: take coin: point at blue carpet: buy blue carpet: offer 300: offer 400: offer 500: inventory: take blue carpet : learn blorple: blorple 3: learn tinsot: again: again: put all in zipper: take burin: close zipper: n: rezrov door: tinsot channel: again: wait (3 times): tinsot water: climb ice floe: u: take cube : open zipper: take book: write "6" on cube: e: n [make a note of this location, since it will prove useful in the future!]: rezrov cabinet: take moldy book : learn caskly: caskly moldy book : read moldy book: gnusto snavig: s: w: u: drop carpet: sit on carpet: u: w (4 times): d: get off carpet: take cube : sit on carpet: wait [for fun]: u: e (4 times): d: get off carpet: take carpet: d: write "7" on cube: learn blorple: blorple 3: learn blorple: learn snavig: drop all: s: take 3: snavig grouper: d: wait [until you become yourself again]: take all : u: blorple 3: take all: write "8" on cube: n: learn blorple: blorple 8: w: learn tinsot: tinsot fragment: take fragment: learn blorple: put all in zipper except book: take 4: blorple 4: n: take compass rose : learn blorple: blorple 4: w: put rose in carving: take rose: n: touch nw rune with rose: nw: touch w rune with rose: w: touch ne rune with rose: ne: rezrov alabaster: w: take cube : take burin: write "9" on cube: learn blorple: blorple 9: s: sit on green rock: take fragment: give fragment to green rock: sit on green rock: look [this piece of the adventure is random, so I can't give the exact commands: Once you're on the green rock, you can move around on the lines on the ground, using commands like: rock, west. You should try to get in the same location as the brown rock, since he's carrying a cube on his back! Every time you let the green rock move one location, the brown rock moves one location too. You should try to get the brown rock into a corner, because when he makes his move then, you can always get to him! The best way to do this is to map the area and use two different coins, representing the green and the brown rock, so you can keep track of their whereabouts. I found out that the best way to start is: w.ne.s.e and then you're on your own, but it's random, so it could be different when you play it! Good luck!]: jump on brown rock: take cube : write "10" on cube: learn blorple: blorple 10: d: learn snavig: drop all: take 10: take book: d: snavig grue: d: climb on pillar: take cube : wait [until you are yourself again]: learn blorple: blorple 10: d: take all: write "11" on cube: learn blorple: blorple 11: n: take box: examine box [notice the figures on the box, which are different for every cube you put in the box: this gives you the chance to know which cube you should use, when you've given them different names from the names I use: see the list below]: put 10 in box: take 10: throw box at outcropping: learn blorple: blorple 10: u [this is one of the directions you can't use normally, although it seems to be there: this leads you to where the gold box is and works with all these exits, provided you put the corresponding cube in the box first!]: take box and cube : write "12" on cube: put all in zipper: take 7 and book: learn blorple: blorple 7: s: ask belboz about me [He will ask you a question to find out if you're not the cloaked figure: answer this question correctly! If the program recognizes the answer, but it's not the right one, you'll find out that you did something wrong when you try to open the cabinet, much later in the adventure!! Belboz should give you a key.]: ask about cube: ask about figure: learn blorple: take 9: blorple 9: e: rezrov door: put all in zipper: take book: [if you want to save before the next puzzle, you'll have to do it here, since 'save' won't work once you're in the outer vault!]: n: [* this puzzle is random too, so I'll try to explain it: There are 12 cubes here and you should try to find the most powerful one. This can be done using the jindak spell, which makes the pile with the powerful cube glow more brightly. You only get three chances to use the jindak spell! The trick is to make three piles of four and compare two of them. The one that glows more brightly is the pile with the powerful cube in it. Now swap two cubes from this pile with two from the other pile and jindak again. This way you've just two cubes left that can be the powerful one. Swap one of these with any of the cubes in the other pile and jindak. Now you know which cube is most powerful! See to it that you learn the blorple spell before you jindak for the last time! Blorple the powerful cube right away!! As an example I'll give you the commands that worked with me: take x1,x2,x3,x4,x7,x8: put x7,x8 in first: learn jindak (3 times): learn blorple: jindak [However, the first pile is glowing more brightly:so the powerful cube is either x5,x6,x7,x8]: take x7,x8: put x7,x8 in second: take x9,x10: put x9,x10 in first: jindak [However, the first pile is glowing more brightly:powerful is x5 or x6]: take x6: put x6 in second: take x12: put x12 in first: jindak [However, the first is glowing more brightly: cube x5 is the powerful one!!]: take x5: blorple x5 :one final note: when the piles glow with identical brightness, the powerful one is in the pile you're holding yourself! *]: [getting the cube is 25 points]: d [after blorple powerful cube]: take key: unlock cabinet with key [here you find out if you answered the question from Belboz correctly!]: open cabinet: take vellum scroll : examine vellum scroll: learn all spells: again (6 times): [remember the description before? Leave everything in the room the way it was when you first entered it, otherwise you're memory will be confused and you die using blorple]: put book in cabinet: close cabinet: lock cabinet with key: rezrov door: blorple .. [powerful cube]: u: open sack: take flimsy scroll: take burin: copy flimsy on vellum: take sack: empty zipper in sack: put flimsy in zipper: close zipper: drop zipper [this way you leave everything as you encountered it before, remember?]: take 12: blorple 12: e: wait (3 times): take knife: wait (6 times) [until it says: Chortling gleefully, it prepares to jump into the hypercube!]: girgol: take 11: put sack in tesseract: wait. [This gives you 600 out of 600 points and solves the adventure completely!!]
List of spells and their effect:
blorple explore an objects mystic connections lesoch gust of wind yomin mind probe rezrov open even locked or enchanted objects frotz cause something to give off light gnusto write a magic spell into a spell book malyon animate jindak detect magic caskly cause perfection girgol stop time throck cause plants to grow espnis sleep liskon shrink a living thing tinsot freeze snavig shape change
List of cubes, where they lead to and the figures they show when you put them in the gold box:
1 packed earth moles 2 soft room rabbits 3 water room dolphins 4 changing room butterflies 5 air room eagles 6 boneyard worms 7 string room spiders 8 light room fireflies 9 no place owls 10 dark room grues 11 fire room salamanders 12 magic room unicorns x5? sand room turtles (powerful cube from vault)
List of possible questions that Belboz might ask you, with their proper answers
Question: Which of our esteemed colleagues was fabled for his
skill at Double Fanucci?
Question: In Borphee, who was famed for his skill with fireworks
Question: Of the necromancers, who other than (harumph) myself is
Question: Who wrote the Coconut of Quendor?
Question: Who invented the golmac spell?
Question: Which mage had the motto, "The hardest trick is making
it look easy?".