Zork Zero: The Revenge of Megaboz

[Zork Zero Image]

More than 90 years have passed since the great wizard Megaboz cast the Curse which destroyed Lord Dimwit Flathead the Excessive along with the other members of the ruling family, the Twelve Flatheads. Now, the curse threatens to bring down the Great Undergound Empire itself! Wurb Flathead, the current occupant of the throne, has sent a clarion call to the remotest corners of the Empire: half the riches of the kingdom to the person who can allay the curse. From every province of Quendor, courageous adventurers, scheming charlatans, and wildeyed crackpots have streamed into the Imperial Capital of Flatheadia. You are one such treasure-seeker, a peasant from an unheard-of village in an obscure province. However, you have an important advantage: an ancestor of yours, a servant in Dimwit's court, witnessed Megaboz casting the Curse, and obtained a small scrap of wizardly parchment from the mage's pocket. This parchment scrap has been passed down from generation to generation, and is now in your possession. Thanks to it, you know what none of the other would-be cursebusters know; you alone know what must be done to stop the Curse! By the time of your arrival at Flatheadia, most of the treasure-seekers have given up and returned to their homelands. In fact, you discover that most of the population, including all figures of authority, have fled to distant provinces. And when you awake on the hard floor of the castle on Curse Day, you find that even the looters and the most persistent adventurers have departed. In fact, as you begin your desperate quest to find the relics of the Empire you need to stop the Curse, your only company is the court jester, who spins rhymes for your amusement. Always appearing when you least expect him, the jester will confront you with riddles and games, spring some deadly tricks, and give you helpful nudges in the right direction. And throughout, he seems to be laughing at some tremendous joke which you can't begin to fathom...

Zork Zero is the prequel to the Zork Trilogy, one of the most popular, best-loved computer games ever written. Zork Zero takes you back to the age of the Flatheads, where you can glimpse the Great Underground Empire during its heyday, and witness its monumental fall.


Title Zork Zero: The Revenge of Megaboz
Author Steve Meretzky
Product Code IZ9

Game Statistics

Rooms 215
Words 1624
Objects 106
Opcodes 23587

Packaging Details

Zork Zero used the newer standard box format (much the same as the standard "book-like" box but with a slipcase containing a cardboard tray which contained all the package elements). It contained the Flathead Calendar (883 GUE), a folded map (blueprints of Rockville Estates with a yellow Post-It attached to it), and a scrap of parchment.

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This page was freely adapted from Peter Scheyen's excellent Infocom Site